The Good Life Review - Country House

The Good Life is exceptionally silly in all the right ways. It's not just the absurd premise: Naomi Hayward is a young photojournalist from New York who has inexplicably run up a personal debt of £30,000,000 and is somehow trying to work it off by uncovering the secret of the sleepy English village of Rainy Woods, where the inhabitants transform into cats and dogs with the full moon.

Of course, that is part of it, but it's also more that The Good Life--part life sim and part detective RPG--takes a gleefully frivolous approach to its every aspect. From the oddball delights of its cast of characters to the increasingly preposterous demands of its relentless fetch quests, there's surprisingly little here that merits being taken seriously--even the central mystery. Naomi may constantly refer to Rainy Woods as a "goddamn hellhole," but she's quick to settle in and soon finds herself caught up in the nonsense, whether she's smashing through barrels on a cross-country pig ride or helping the local butcher perfect his meat pie recipe. With the stakes pitched low, The Good Life carries itself with a breezy, knockabout charm befitting its title.

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Yet despite the abundance of infectious whimsy, there are significant caveats. The quaintly playful tone belies a quest structure that leans heavily into grind, as you scour the countryside for crafting materials and, at times, painfully rare drops. Unassuming tasks, like buying new shoes or making a salad, can require serious up-front investment. Fully exploring The Good Life's myriad systems is a lot of work and the rewards for doing so aren't always as satisfying as you might hope.

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