Halo Infinite Big Team Battle Is Complete Chaos In The Best Way

Halo Infinite's Big Team Battle mode was the focus of this past weekend's beta test, and I came away from it feeling like it's among 343's strongest steps forward in the multiplayer space since it took over the series from Bungie. It is complete chaos--but in the best way.

Halo 5's Warzone mode was an exciting concept, but it didn't stick the landing and the Req pack system and the MOBA-style concept in general did not resonate with me. Thankfully, Halo Infinite's overall ambition to seemingly return to the basics of Halo also applies to Big Team Battle, and as with 4v4 Arena Slayer, the bones are good here.

Fragmentation Feels Like Valhalla 2.0

In Halo Infinite's BTB, the player cap is raised from 8v8 in past games to 12v12. To accommodate the bigger player count, 343 created what seems to be the biggest map in Halo history--Fragmentation. It feels like a spiritual successor to Halo's iconic Valhalla, but with a much larger playable space and many new and exciting elements and lanes. Most exciting to me with Fragmentation is its verticality. There are many hills, ridges, rocks, and other surfaces to climb in between bases and other structures, and these all help you find unique lines of sight. There are many trees and other tall objects, and I thought this was a welcome design choice to help players move around without getting shot from too far away. Snipers will still be happy, though, as there are plenty of places with long lines of sight and opportunities to send a player rag-dolling backwards after a well-placed shot. The map also has cute little space-prairie dogs, and that's pretty cool.

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